Clumsy Swordsman - First Post - Playable Build
Clumsy Swordsman » Devlog
This is the first playable build of the game.
The game has a lot of room for polish and improvement, but it is in a state that it is fun to play.
I'm looking for feedback on the game physics. I want the swords to feel weighty, while the players feel a bit floaty and agile. This is going to change between weapons, but I'm interested in knowing what people think of it as is.
Currently there are...
- Two Maps
- One Weapon
- One Game Mode (Last Man Standing)
I want to implement..
- 7 - 8 Maps
- As many weapons as I can think of
- More Game Modes
- King of the hill
- Death Match
- A Much Better Menu
- Some prettier sprites
Files
ClumsySwordsman.jar 12 MB
Sep 01, 2017
Get Clumsy Swordsman
Clumsy Swordsman
Physics Based Local Sword Fighting Game
Status | In development |
Author | Trash Dog Games |
Genre | Action, Fighting |
Tags | Controller, Local multiplayer, Physics |
More posts
- Clumsy Swordsman: Update 1Sep 09, 2017
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